Jonathan Hanahan
Jonathan Hanahan is a researcher, critical designer, and educator who loves technology but is equally terrified by it.
He uses technology to critique technology. His speculative practice explores the physical, cultural, and social ramifications of digital experiences and the role technology plays in shaping our everyday realities. He makes Thick Interfaces — tools, devices, software, artifacts, websites, and videos that agitate the digital facade and reveal the complexity underneath our devices’ thin veneer.
Hanahan’s research prioritizes alternative and ambient interfaces with technology. In 2022, he founded the Sensory and Ambient Interfaces Lab (SAIL). SAIL investigates a future with fewer screens and how non-visual interfaces and interactions lead to a more digitally enhanced yet less digitally imposed future. The lab works in compromised environments where a screen is either unavailable, dangerous or distracting and investigates how information might be relayed through ambient design strategies that compliment human experiences.
Hanahan earned his Bachelor of Architecture from Virginia Tech and his Master of Fine Arts from The Rhode Island School of Design. Hanahan is an associate professor and chair of the Master of Design in Human-Computer Interaction and Emerging Technology at the Sam Fox School of Design & Visual Arts at Washington University in St. Louis. He is also the co-founder and faculty director of Fox Fridays, an interdisciplinary workshop series encouraging experimentation with tools, processes, and technology.
Select Articles, Chapters, and Publications
“Part to Whole: Inverting the Top-Down Approach to Design Thinking,” in WashU Center for Teaching and Learning, 2020
“The Devil is in the Details: Finding Creativity in the Monotony of UX Design Standards,” in Interplay, Motion Design Educators Conference Reader, 2019. Peer-Reviewed, Published by Routledge, London.
“Disruptive Apps: The Awesome Power of the Middle Man,” in Frontier: A Graphic Design Education Reader, 2018. Peer-Reviewed.
“Deep—And Disruptive—Investigations in Familiar Media Experiences,” in Motion Design Educators Conference Reader, 2017. Peer-Reviewed.
Select Exhibitions and Presentations
“Edgelands,” In Art Gallery, Online, 2022
“Edgelands,” Texas State Galleries, San Marcos, TX, 2021
“The 45th City”, Pinkcomma Gallery, Boston, MA, 2018
Select Awards and Grants
2023 — $6,000 Sam Fox School of Design & Visual Arts, Creative Activity Research Grant
2023 — $15,000 Mark S. Weil and Joan M. Hall Endowment for Art History & Archaeology
2021 — $100,000 Brabson Library and Educational Foundation, Education & The Arts Innovation Grant, Fox Fridays Programing and Operations Support
2020 — $32,500 Brabson Library and Educational Foundation, Education & The Arts Innovation Grant, Fox Fridays Programing and Operations Support
News
Mar 25, 2026
Project by Hanahan, Hu selected for 2026 Digital Transformation Research Corps
Faculty research into haptic-guided driving simulator aims to enhance human-computer partnership in compromised environments
Nov 7, 2025
Faculty, staff recognized for research excellence in architecture, landscape architecture, and design
Denizen, Dingwall, Hanahan, Henry, and Heyda recognized for scholarly contributions at WashU
Apr 15, 2025
What is design today?
Graduate students studying human-computer interaction begin courses this fall — with help from prominent alumni.
Jan 30, 2025
Fox Fridays workshops announced for Spring 2025
The Sam Fox School has released its lineup for the weekly Fox Friday series.